Geo Adventure (1996 video game)
Geo Adventure (1996 video game) | |
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PlayStation NTSC box art | |
Developer(s) | "Balls" |
Publisher(s) | Universal Interactive Studios |
Designer(s) | Geo G. Mark Cerny (director) |
Engine | GeoBob Engine (PS1 and Sega Saturn) |
Platform(s) | PlayStation, Sega Saturn, Nintendo 64, MS-DOS, Game Boy, Microsoft Windows, PlayStation Network, Xbox Live |
Released | PlayStation and Sega Saturn Template:Releasedate (PS1 only) Nintendo 64 MS-DOS Game Boy Microsoft Windows PlayStation Network Xbox Live iQue Player |
Genre(s) | Platform |
Mode(s) | Single-player |
Ratings | ESRB: K-A |
Geo Adventure (ジオアドベンチャー, Jioadobenchā, misspelled as Geo Adveture) is a platform video game developed by "Balls" and published by Universal Interactive Studios, It is the first game in the Geo Adventure series using characters from the ABC series, Geo's World. It was originally released in 1996 for the PlayStation and the Sega Saturn. It was later ported to the Nintendo 64 (as an launch title in Europe), MS-DOS, Game Boy and Microsoft Windows in 1997. It was also released for PlayStation Network and Xbox Live in 2008 and 2010. This was the first game to use the GeoBob Engine.
Gameplay[edit | edit source]
Geo Adventure is a platform game and the gameplay is very similar to that of Super Mario 64, and it is made up of different levels (realms), all connected together by hub worlds (homeworlds). The goal in each homeworld is to collect a certain amount of items, be it coins, tokens, or blue coins, in each realm in order to travel to the next homeworld. Most of the goals deal with getting the main character, Geo Guy.
Each homeworld and its realms are progressively more difficult than the last. The first few realms are small fields with few ways to die, but they become harder later in the game. Many later levels focus on Geo Guy's ability to jump from platform to platform. Additionally, Geo Guy's slingshot used to vanquish enemies. Each homeworld contains an optional boss to defeat, except for the final homeworld where the boss is mandatory. Throughout the game Geo Guy's health is indicated by his head. When Geo Guy's head is full he is at full health. After taking a hit Geo Guy's head gets hurt, and with another hit, really hurt. Another hit and Geo Guy's head turns into a skeleton with only one hit left before the player loses one life. After all lives are lost the player has ubruptedly retuned to hubtown. Save points are placed throughout each homeworld and are the locations of the tokens. Once the player gets a token behind a save point which is accessible for the remainder of the game. The player can beat bosses in some levels, the first is being Gree Guy, a evil character who is a rip-off to Geo Guy, After the player defeat him, Gree Guy goes to his ship and leaves. All the other bosses were in the other levels.
Story[edit | edit source]
Before the game begins, Gree Guy decides to kill Geo Guy, and Geo Guy is having fun in Hubtown (known as Hub City until Geo Adventure 3: The Rise of Gree Guy) and then Gree Guy came here to capture Jea, and Geo Guy needs to save Jea.
More coming soon!
Characters[edit | edit source]
- Main article: List of Geo Adventure characters
Geo Guy is the main character. He can find any coins, tokens and blue coins. Gree Guy is the main antagonist, who is evil and he is a rip-off to Geo Guy and kidnaps Jea.
Realms[edit | edit source]
- Hubtown
- Level 1: Mountaingreen Hills
- Level 2: Chocolate Dreamland - Can't be played before having 2 Geo Tokens
- Level 3: Toy Junction - Can't be played before having 5 Geo Tokens
- Boss 1: Bryan Guy - Can't be played before having 8 Geo Tokens
- Green Field
- Level 4: Limlo Lands
- Level 5: Otto Cove - Can't be played before having 15 Geo Tokens
- Level 6: Wind Island - Can't be played before having 18 Geo Tokens
- Level 7: Jong Village - Can't be played before having 22 Geo Tokens
- Level 8: Purple Factory - Can't be played before having 26 Geo Tokens
- Level 9: Tabby Cook - Can't be played before having 30 Geo Tokens
- Level 10: Awesome Town - Can't be played before having 34 Geo Tokens
- Level 11: Icy Hill - Can't be played before having 39 Geo Tokens
- Level 12: Sky Lands - Can't be played before having 41 Geo Tokens
- Level 13: Evil Farm - Can't be played before having 47 Geo Tokens
- Level 14: Metal World - Can't be played before having 50 Geo Tokens
- Level 15: Tree Lands - Can't be played before having 54 Geo Tokens
- Level 16: Cave of Doom - Can't be played before having 60 Geo Tokens
- Level 17: Disturbing Worlds - Can't be played before having 63 Geo Tokens
- Boss 2: Pingux2012 - Can't be played before having 67 Geo Tokens
- Midnight Lake
- Level 18: Bozlands
- Level 19: The Bird Cage - Can't be played before having 72 Geo Tokens
- Level 20: Seek Creeks - Can't be played before having 75 Geo Tokens
- Level 21: Krusty World - Can't be played before having 79 Geo Tokens
- Level 22: Glory Hole - Can't be played before having 80 Geo Tokens
- Level 23: Bee Doo - Can't be played before having 83 Geo Tokens
- Level 24: Junk Yellows - Can't be played before having 87 Geo Tokens
- Level 25: Windfall Country - Can't be played before having 90 Geo Tokens
- Level 26: Pink Madness - Can't be played before having 93 Geo Tokens
- Level 27: Woodland Ward - Can't be played before having 95 Geo Tokens
- Level 28: Loading Dock - Can't be played before having 97 Geo Tokens
- Level 29: Blue Land - Can't be played before having 98 Geo Tokens
- Level 30: Gree City - Can't be played before having 99 Geo Tokens
- Boss 3: Gree Guy - Can't be played before having 100 Geo Tokens
Development[edit | edit source]
Geo Adventure began development in 1991 under the title Geo Guy's Greatest Adventure, During that time "Balls" was bankrupt, and the absence of limbs on Geo Adventure was due to various technical limitations encountered. In its early development, Geo Adventure was produced for Super Nintendo and Sega Genesis consoles which featured a two-player mode.
In 1994, Mark Cerny of Universal Interactive Studios (now the defunct Vivendi Games) got the licence from Sony Pictures Entertainment to use Geo's World characters. "Balls" decided to move the project to the PlayStation and Sega Saturn for its superior hardware. The Nintendo 64 version came later in the development, developed by Geo G's team. The title of the game was changed to Geo Adventure in March 1995.
The Geo Tokens were originally going to be as a yellow ball, but the developers thought it was a bad idea because the "G" would blind in the ball. So, they change as just simply "G".
The music for Geo Adventure (1996 video game) was composed by Stewart Copeland (best known for the original Spyro the Dragon series (1998-2002)). Geo G. designed for the game.
Beta[edit | edit source]
- Main article: Geo Adventure/Beta elements
Download[edit | edit source]
The game is now available for download on PlayStation Store for the PlayStation Vita, PlayStation Portable and PlayStation 3 in North America and in Japan for $5.99 or 436 yen. It was released to the PlayStation Store in Europe on March 17, 2008, together with Geo Adventure 2 and Geo Adventure 3: The Rise of Gree Guy. The game is now also available for download on Xbox Live for Xbox 360 in North America on August 4, 2010.
Reception[edit | edit source]
Geo Adventure (1996 video game) received generally positive reviews from video games critics and was also a commercial success particularly in Europe, eventually becoming a PlayStation Greatest Hits game. Over four million copies were sold.
Sequels, spin-offs and remakes[edit | edit source]
- Main article: Geo Adventure (series)
Gallery[edit | edit source]
- Geo Guy in Geo Adventure.png
- Gree Guy in Geo Adventure.png
- Jea in Geo Adventure1.png
Trivia[edit | edit source]
To be added.